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Rogue
Class: Rogue
Description: At home in the shadows and skilled at disappearing from sight, the Rogues of Azeroth are most comfortable when acting in the background. Twisting events to their favor, striking only when advantage is greatest: this is where a Rogue excels. With their cunning tricks, physical abilities, and mastery of concealment and disguise, Rogues have no trouble finding employment as thieves, cutthroats, spies, and assassins.

From the October Issue of CGW: Your standard stealthy rogue, but the most damaging in direct offense; Warriors are the tanks that can take damage, but rogues are the one who deliver damage. In addition to a bunch of slick attack moves (backstab, swift strikes, sap/knockouts), rogues can also poison their weapons (either enhancing ther damage or adding damage-over-time effects) and use disguises to get past enemies. Armor: Leather only.

Rogues have a valuable stealth ability that is scaled such that detection depends on the skill and level of the rogue.
Pickpocket . In stealth mode, rogues can pickpocket NPCs to receive loot that is specific to the pickpocket skill.
Rogues will be able to craft Poisons for weapons, but not much is known about this skill yet.

During melee combat, rogues will possess opening moves and finishing moves . When an opening move sequence is started the rogue receives a ?Confidence Indicator? regarding the enemy he is attacking. Also the type of opening moves used determine what finishing moves can be used. As the indicator progresses, the rogue has the ability to perform Finishing moves. After a finishing move, the Confidence Indicator is depleted and opening moves have to be used in order to perform any subsequent Finishing moves. The Confidence Indicator is also depleted if the rogue at any time switches targets.

Some Opening moves are Sinister Strike , which allows the rogue to perform a high damage move from any angle and Backstab , which allows the rogue to deal damage from behind only.
Utility moves (it is assumed these are between opening and finishing) include Gouge which is a stun for 4 a second duration. Rogues also have hate reduction skills such as Trips and Feints .
A couple of examples of Finishing moves are Kidney Shot , which is a damage and stun combination, and Eviscerate , which is a high damage blow.

Rogues also have an ability allowing them to Sap Humanoids. This ability can only be performed from behind and in stealth mode. The result takes the enemy out of combat for a longer period of time, like 30 seconds. Any damage to a sapped creature breaks the stun.

Races: Humans , Dwarves , Night Elves , Gnomes , Orcs , Undead , Trolls
Primary Abilities:
Class Skills: Backstab, Stealth, Dual Wield
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